AoeStats
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QS Arena

503141203Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 50m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Bohemians · Taiwan
873
+10
🇧🇷 Franks · Brazil
798
+13
🇫🇷 Burgundians · France
812
-15
🇮🇳 Britons · India
642
-8
Player eAPM Actions Feudal Castle Imperial Opening
26 1,292 8:30 12:10 27:54 ⛏ Fast Castle
25 1,241 11:19 15:38 31:52 ⛏ Fast Castle
19 978 9:31 16:00 37:40 ⛏ Fast Castle
16 823 9:12 13:42 28:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,605 27,140 12,195 1,700 76,640 80,692
28,205 24,835 16,085 950 70,075 89,231
19,180 29,590 15,995 4,410 69,175 89,454
18,615 11,435 9,500 2,150 41,700 50,760
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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