AoeStats
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Nomad

503141168Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 63m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1360
+16
🇨🇳 Wei · China
1341
+17
🇫🇷 Mongols · France
1295
+19
🇨🇭 Berbers · Switzerland
1610
-27
🇩🇪 Inca · Germany
1248
-12
🇨🇭 Mongols · Switzerland
1237
-12
Player eAPM Actions Feudal Castle Imperial Opening
71 4,482 12:18 19:16 40:23 ⛏ Fish Boom into Galleys FC
46 2,930 15:29 21:39 42:48 ⛏ Fish Boom into Fire Galleys FC into Galleys
37 2,382 13:00 22:25 41:29 ⛏ Fish Boom FC
36 2,313 13:38 19:08 41:11 ⛏ Fish Boom FC
33 2,067 12:12 19:06 54:54 ⛏ Fish Boom FC into Fire Galleys
28 1,807 15:25 20:20 37:04 ⚔ Fish Boom into Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
31,150 33,543 16,660 7,990 89,343 92,610
31,170 33,663 16,300 4,070 85,203 104,057
26,780 35,830 14,730 5,250 82,590 94,140
26,575 35,425 14,985 5,475 82,460 95,434
35,735 25,454 12,010 7,050 80,249 91,660
10,000 11,252 4,295 3,100 28,647 31,426
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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