AoeStats
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Black Forest

503141107Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 47m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
818
+20
🇪🇸 Celts · Spain
768
+22
🇬🇧 Huns · United Kingdom
906
-64
🇬🇧 Chinese · United Kingdom
906
-64
Player eAPM Actions Feudal Castle Imperial Opening
Entropia Celts
19 887 12:20 17:43 37:13 ⛏ Fast Castle
17 790 21:23 45:08 ⛏ Fast Castle
15 694 20:39 26:17 45:04 ⚔ M@A FC into Archers
Jeysu Chinese
13 609 15:24 31:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,145 13,541 10,500 4,480 42,666 46,102
16,225 11,821 5,885 900 34,831 38,822
7,250 5,185 2,395 770 15,600 18,695
2,060 1,993 250 445 4,748 5,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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