AoeStats
← Kalashinou

Four Lakes

503140981Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 23m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
943
+12
🇩🇪 Japanese · Germany
935
+13
🇫🇷 Goths · France
874
-13
🇲🇰 Goths · North Macedonia
855
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 930 10:24 20:30 ⚔ Fish Boom into Scouts
40 934 10:50 17:44 ⚔ Fish Boom into Archers
22 504 11:56 20:47 ⚔ FC into Skirms
12 285 13:29 22:15 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
4,890 4,190 1,340 100 10,520 10,815
5,075 3,881 965 200 10,121 11,885
4,175 4,012 630 0 8,817 9,475
4,230 4,007 200 100 8,537 9,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.