AoeStats
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Four Lakes

503140839Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 6m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
951
+17
🇬🇧 Slavs · United Kingdom
936
+18
🇩🇪 Ethiopians · Germany
933
+18
🇺🇸 Persians · United States
1031
-20
🇳🇱 Goths · Netherlands
970
-17
🇦🇷 Chinese · Argentina
950
-16
Player eAPM Actions Feudal Castle Imperial Opening
67 418
23 145
17 107
14 90
12 73
10 65

Resources

Player Food Wood Gold Stone Spent Collected
650 525 0 0 1,175 1,147
550 300 0 0 850 1,110
650 175 0 0 825 967
350 50 0 0 400 561
100 100 0 0 200 243
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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