AoeStats
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Black Forest

503140699Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 41m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Khmer · Mexico
889
+14
🇹🇼 Teutons · Taiwan
851
+16
🇫🇷 Mongols · France
853
-15
🇬🇧 Britons · United Kingdom
829
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 1,679 12:41 16:20 27:52 ⛏ Fast Castle
22 916 11:37 20:30 39:52 ⛏ Fast Castle
18 728 13:02 20:13 ⛏ Fast Castle
17 724 12:31 20:06 31:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,600 8,938 5,190 1,600 33,328 42,920
12,875 11,696 2,630 1,765 28,966 31,700
11,010 7,955 3,540 850 23,355 28,479
6,850 8,424 2,360 1,260 18,894 23,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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