AoeStats
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QS Arena

503140559Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 53m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Cumans · South Africa
907
+9
🇿🇦 Huns · South Africa
826
+12
🇿🇦 Teutons · South Africa
791
+14
🇧🇷 Khmer · Brazil
811
-15
🇸🇰 Britons · Slovakia
758
-12
🇧🇷 Goths · Brazil
668
-9
Player eAPM Actions Feudal Castle Imperial Opening
35 1,879 7:34 19:51 37:46 ⛏ Fast Castle
25 1,363 8:10 13:39 27:39 ⛏ Fast Castle
19 1,046 8:28 16:10 52:22 ⛏ Fast Castle
18 966 8:11 17:56 33:50 ⚔ FC into Skirms
16 878 10:02 16:59 33:50 ⛏ Fast Castle
13 697 10:06 15:57 35:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,370 24,048 20,790 3,670 78,878 85,062
28,105 20,400 21,980 2,550 73,035 88,130
32,800 24,320 10,140 2,475 69,735 73,902
26,245 25,620 12,245 2,985 67,095 79,004
16,645 24,350 19,345 1,700 62,040 82,769
14,580 18,510 6,045 530 39,665 41,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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