AoeStats
← Grand.Saladier

Nomad

503140522Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 69m 41s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1341
+15
🇮🇹 Italians · Italy
1337
+15
🇫🇷 Koreans · France
1300
+17
🇨🇳 Vikings · China
1251
+19
🇮🇹 Hindustanis · Italy
1395
-20
🇮🇹 Italians · Italy
1332
-17
🇮🇹 Armenians · Italy
1302
-16
🇮🇹 Georgians · Italy
1262
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,939 13:38 17:32 34:30 ⛏ Fish Boom FC
41 2,868 14:40 28:48 49:53 ⚔ Fish Boom into Towers FC
37 2,613 12:56 18:28 43:21 ⛏ Fast Castle
35 2,441 12:53 22:04 38:07 ⛏ Fish Boom FC into Fire Galleys
30 2,125 14:43 21:33 46:36 ⛏ Fish Boom
28 1,951 14:47 22:49 47:54 ⚔ Fish Boom FC into Archers
26 1,793 14:38 18:50 33:51 ⛏ Fish Boom FC
17 1,198 15:17 19:12 30:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,020 24,307 18,415 4,730 71,472 78,025
19,535 25,930 13,990 5,865 65,320 74,588
22,300 18,047 14,760 3,530 58,637 63,038
22,045 17,283 10,275 2,320 51,923 57,904
18,650 17,139 9,810 1,825 47,424 49,553
16,990 17,927 7,180 4,640 46,737 49,556
18,405 17,844 7,265 3,130 46,644 48,423
15,375 11,963 8,155 1,205 36,698 38,972
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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