AoeStats
← back

Four Lakes

503140504Analyzed
2v2 RM · 3d ago on Aug 30, 2026· 19m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Tatars · Italy
979
+14
🇮🇹 Magyars · Italy
933
+16
🇩🇪 Persians · Germany
956
-16
🇺🇸 Romans · United States
905
-14
Player eAPM Actions Feudal Castle Imperial Opening
Blois Tatars
35 674 12:03 16:28 ⚔ Fish Boom FC into Archers
MIJO EM TI Romans
20 390 10:18
edivaD Magyars
18 336 11:41 ⚔ Fish Boom into Skirms
NMircea Persians
17 321 11:50 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,925 2,760 1,050 0 8,735 9,098
3,225 3,535 260 0 7,020 7,768
2,775 3,212 280 150 6,417 7,263
2,450 1,768 270 0 4,488 5,978
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.