AoeStats
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Team Islands

503140492Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 27m 32s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Dravidians · Hong Kong SAR China
1150
+15
🇹🇼 Byzantines · Taiwan
1143
+15
🇹🇼 Byzantines · Taiwan
1140
+15
🇨🇳 Italians · China
1030
+20
🇺🇾 Franks · Uruguay
1140
-17
🇨🇳 Koreans · China
1135
-17
🇷🇺 Sicilians · Russia
1127
-17
🇨🇳 Vietnamese · China
1114
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 957 11:11 15:59 ⛏ Fish Boom FC
29 801 11:47 15:50 ⛏ Fish Boom FC
26 703 13:27 17:28 ⛏ Fish Boom FC
24 674 12:28 18:40 ⛏ Fish Boom FC
18 501 11:52 19:34 ⛏ Fish Boom into Fire Galleys FC
14 394 10:33
11 303
11 294

Resources

Player Food Wood Gold Stone Spent Collected
7,870 7,510 2,395 950 18,725 19,590
7,475 8,375 1,240 1,500 18,590 18,851
5,650 7,523 1,605 1,600 16,378 17,893
5,575 5,855 2,065 750 14,245 16,191
3,950 4,670 850 100 9,570 15,943
1,700 675 50 0 2,425 3,238
1,400 350 0 0 1,750 2,943
800 275 50 0 1,125 1,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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