AoeStats
← !*BlitzKrieg*!

QS Arena

503140339Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 53m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Romans · Russia
895
+11
🇷🇺 Mongols · Russia
880
+11
🇨🇿 Cumans · Czechia
803
-12
🇳🇱 Vikings · Netherlands
752
-10
Player eAPM Actions Feudal Castle Imperial Opening
39 2,107 9:01 14:07 40:11 ⛏ Fast Castle
31 1,678 9:02 13:29 33:08 ⛏ Fast Castle
27 1,454 8:23 13:54 33:03 ⛏ Fast Castle
9 467 7:52 16:36 36:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,700 23,895 18,485 2,800 66,880 78,981
21,440 23,385 13,340 2,260 60,425 71,366
24,760 15,890 12,715 1,500 54,865 59,855
13,155 6,840 3,050 2,800 25,845 36,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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