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QS Arena

503140270Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 40m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1081
+12
🇨🇳 Bohemians · China
1067
+12
🇯🇵 Italians · Japan
1013
+15
🇨🇳 Wei · China
999
+16
🇺🇸 Britons · United States
1007
-14
🇩🇪 Teutons · Germany
1000
-43
🇩🇪 Armenians · Germany
976
-13
🇪🇸 Byzantines · Spain
973
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,706 8:16 12:31 27:39 ⛏ Fast Castle
27 1,061 9:00 12:51 29:14 ⛏ Fast Castle
23 912 9:24 13:59 27:00 ⛏ Fast Castle
21 838 8:27 12:24 26:55 ⛏ Fast Castle
20 807 8:48 16:39 26:16 ⛏ Fast Castle
16 623 8:15 18:02 34:31 ⚔ Archer Rush
10 420 9:15 20:38 31:27 ⛏ Fast Castle
7 271 10:46 19:42 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,840 12,370 13,885 4,200 54,295 64,088
24,660 15,515 6,870 2,950 49,995 57,264
23,215 13,690 8,550 1,885 47,340 59,644
13,575 10,985 9,625 1,400 35,585 41,084
15,015 11,105 5,260 950 32,330 41,000
11,980 11,635 5,525 1,620 30,760 35,888
9,665 7,160 7,015 2,700 26,540 30,827
11,420 5,425 3,820 1,300 21,965 28,892
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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