AoeStats
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QS Arena

503139866Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 40m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Dravidians · Indonesia
943
+17
🇮🇩 Poles · Indonesia
912
+19
🇮🇳 Bohemians · India
886
+20
🇭🇰 Huns · Hong Kong SAR China
1021
-21
🇭🇺 Portuguese · Hungary
1007
-60
🇦🇷 Franks · Argentina
893
-29
Player eAPM Actions Feudal Castle Imperial Opening
23 941 8:07 12:19 34:53 ⛏ Fast Castle
19 768 8:53 13:27 29:21 ⛏ Fast Castle
19 760 8:24 15:40 35:19 ⛏ Fast Castle
18 734 13:08 17:36 23:19 ◆ FC into Fast Imp
15 601 9:13 19:12 28:04 ⛏ Fast Castle
11 436 7:46 18:40 37:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,740 12,805 8,685 1,530 49,760 56,248
21,235 13,590 7,650 1,600 44,075 51,113
16,770 16,880 6,290 1,990 41,930 47,326
14,010 14,320 9,320 1,700 39,350 46,719
15,500 10,675 2,795 1,010 29,980 32,738
10,540 9,455 4,735 1,600 26,330 34,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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