AoeStats
← [LMB] Ginger le Grand

QS Arena

503139331Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 51m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1270
+13
🇦🇷 Bohemians · Argentina
1249
+14
🇯🇵 Britons · Japan
1230
+15
🇨🇳 Lithuanians · China
1153
+18
vs
🇺🇸 Turks · United States
1274
-18
🇬🇧 Khitans · United Kingdom
1209
-15
🇫🇷 Poles · France
1185
-14
🇦🇺 Huns · Australia
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,149 8:38 12:42 30:52 ⛏ Fast Castle
39 2,027 8:48 13:29 33:58 ⛏ Fast Castle
31 1,622 8:58 12:58 25:41 ⛏ Fast Castle
30 1,553 7:56 12:17 26:59 ⛏ Fast Castle
28 1,424 9:08 15:18 35:44 ⛏ Fast Castle
26 1,353 8:25 12:23 28:17 ⛏ Fast Castle
24 1,262 8:33 13:43 50:44 ⛏ Fast Castle
18 939 8:22 17:32 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,995 16,085 30,160 4,580 91,820 99,233
31,955 31,275 16,035 4,200 83,465 99,968
34,920 18,895 25,030 4,470 83,315 87,060
34,510 10,745 27,805 2,250 75,310 89,112
23,310 20,570 14,905 2,810 61,595 81,713
28,465 9,475 20,770 1,515 60,225 65,730
14,380 17,410 13,615 1,595 47,000 55,960
17,675 15,970 6,270 1,560 41,475 47,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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