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QS Arena

503139331Analyzed
4v4 RM · 3d ago on Aug 30, 2026· 51m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Hindustanis · Taiwan
1270
+13
🇦🇷 Bohemians · Argentina
1249
+14
🇯🇵 Britons · Japan
1230
+15
🇨🇳 Lithuanians · China
1153
+18
🇺🇸 Turks · United States
1274
-18
🇬🇧 Khitans · United Kingdom
1209
-15
🇫🇷 Poles · France
1185
-14
🇦🇺 Huns · Australia
1154
-13
Player eAPM Actions Feudal Castle Imperial Opening
Veritas of the Dark Hindustanis
42 2,149 8:38 12:42 30:52 ⛏ Fast Castle
39 2,027 8:48 13:29 33:58 ⛏ Fast Castle
La Teigne Poles
31 1,622 8:58 12:58 25:41 ⛏ Fast Castle
Ken Lithuanians
30 1,553 7:56 12:17 26:59 ⛏ Fast Castle
Stratty Khitans
28 1,424 9:08 15:18 35:44 ⛏ Fast Castle
Newell's Bohemians
26 1,353 8:25 12:23 28:17 ⛏ Fast Castle
sada-aki Britons
24 1,262 8:33 13:43 50:44 ⛏ Fast Castle
Snoopy X Huns
18 939 8:22 17:32 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,715 20,095 28,670 4,570 96,050 99,795
41,195 16,085 30,160 4,580 92,020 99,433
34,555 31,275 17,635 4,200 87,665 104,168
35,460 10,745 28,055 2,250 76,510 90,312
27,135 22,925 16,210 2,810 69,080 89,198
28,715 9,475 20,920 1,515 60,625 66,130
15,330 17,810 13,765 1,595 48,500 57,460
21,300 17,270 7,495 1,660 47,725 53,598
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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