AoeStats
← FlowCycling

Team Islands

503139217Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 12m 2s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Koreans · Belgium
1110
+16
🇳🇱 Spanish · Netherlands
1091
+17
🇦🇹 Goths · Austria
1085
+17
🇳🇱 Vikings · Netherlands
1080
+17
🇳🇴 Cumans · Norway
1141
-18
🇳🇱 Byzantines · Netherlands
1135
-18
🇨🇳 Wu · China
1128
-18
🇨🇳 Koreans · China
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 441 11:41
33 394 10:51 ⛏ Fish Boom
27 322 10:48
25 297 11:17 ⛏ Fish Boom
19 226
18 212 ⛏ Fish Boom
17 207
16 195

Resources

Player Food Wood Gold Stone Spent Collected
2,700 975 50 0 3,725 3,943
2,100 1,425 50 0 3,575 3,964
1,800 1,575 0 0 3,375 3,955
1,500 1,400 0 0 2,900 3,296
2,050 725 50 0 2,825 4,322
1,550 425 50 0 2,025 1,912
1,050 375 0 0 1,425 1,965
1,000 300 0 0 1,300 1,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.