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Nomad

503139178Analyzed
3v3 RM · 5d ago on Aug 30, 2026· 65m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1071
+13
🇨🇳 Khitans · China
1070
+13
🇹🇼 Franks · Taiwan
1060
+14
🇮🇹 Portuguese · Italy
1031
-14
🇮🇹 Georgians · Italy
999
-13
🇮🇹 Romans · Italy
991
-13
Player eAPM Actions Feudal Castle Imperial Opening
LCH Khitans
48 3,151 15:35 24:25 38:12 ⛏ Fish Boom FC into Galleys
lin87069 Britons
34 2,242 15:04 22:04 42:41 ⛏ Fish Boom FC
squad0224chu Franks
32 2,094 15:11 21:48 43:10 ⛏ Fish Boom FC
29 1,872 16:13 25:28 37:14 ⛏ Fish Boom FC
21 1,366 14:24 23:43 42:04 ⛏ Fish Boom FC
20 1,310 16:46 25:11 38:36 ⚔ Fish Boom into M@A into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
26,740 31,698 12,815 7,000 78,253 89,571
34,760 21,115 14,765 7,185 77,825 102,934
24,130 20,105 19,740 2,150 66,125 71,512
25,415 18,290 17,465 4,025 65,195 76,199
17,750 31,237 12,575 3,450 65,012 68,517
13,230 17,360 5,960 3,435 39,985 53,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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