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QS Arena

503139140Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 37m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Hindustanis · New Zealand
880
+15
🇦🇺 Persians · Australia
880
+15
🇮🇩 Japanese · Indonesia
847
+17
🇹🇼 Wu · Taiwan
876
-16
🇹🇼 Chinese · Taiwan
868
-16
🇹🇼 Britons · Taiwan
844
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,098 9:11 16:10 34:36 ⚔ FC into Archers
24 897 8:01 16:28 32:51 ⛏ Fast Castle
18 673 9:53 13:26 34:21 ⛏ Fast Castle
15 568 8:58 17:31 ⛏ Fast Castle
15 551 7:12 15:30 32:34 ⛏ Fast Castle
14 517 10:06 15:48 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,705 9,085 5,155 950 31,895 39,955
11,345 11,720 5,605 2,150 30,820 37,053
12,660 7,843 6,980 1,600 29,083 32,438
12,180 10,145 2,715 3,550 28,590 33,054
9,490 4,520 5,920 1,500 21,430 26,155
8,630 7,070 2,540 1,400 19,640 26,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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