AoeStats
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Arabia

503139109Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 93m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
1117
+13
🇬🇧 Japanese · United Kingdom
1114
+14
🇫🇷 Georgians · France
1065
-14
🇫🇷 Franks · France
1058
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 5,174 12:11 21:10 44:57 ⚔ Archer Rush
31 2,934 9:51 22:58 46:27 ⚔ Scout Rush
18 1,729 10:56 23:07 49:52 ⚔ M@A Rush
12 1,109 10:28 28:42 84:40 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
58,010 25,375 24,485 4,700 112,570 115,197
48,965 36,778 19,775 1,900 107,418 119,720
20,645 25,035 9,070 1,900 56,650 57,534
19,370 17,733 6,700 11,595 55,398 72,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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