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QS Arena

503139096Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 47m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
865
+15
🇹🇼 Berbers · Taiwan
824
+16
🇷🇺 Wei · Russia
816
+17
🇩🇪 Ethiopians · Germany
803
+17
🇬🇧 Bohemians · United Kingdom
870
-18
🇬🇧 Spanish · United Kingdom
865
-18
🇨🇱 Persians · Chile
802
-15
🇮🇳 Japanese · India
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,348 9:12 16:06 29:13 ⛏ Fast Castle
27 1,261 8:52 15:16 36:46 ⛏ Fast Castle
20 927 10:09 16:50 31:53 ⛏ Fast Castle
19 877 12:01 16:03 ⛏ Fast Castle
18 856 9:26 14:56 28:51 ⛏ Fast Castle
17 788 9:58 15:07 38:18 ⛏ Fast Castle
17 793 13:19 18:01 34:21 ⛏ Fast Castle
16 735 10:27 15:27 21:11 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
25,525 15,620 19,410 4,070 64,625 74,703
16,715 25,480 18,185 1,900 62,280 65,766
15,665 15,980 13,350 3,700 48,695 54,724
14,355 12,305 6,300 2,435 35,395 38,606
13,175 9,260 9,850 0 32,285 36,421
13,090 8,985 6,185 850 29,110 38,188
10,445 11,325 3,370 1,800 26,940 29,162
8,860 11,885 3,980 400 25,125 27,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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