AoeStats
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Black Forest

503138948Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 46m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Mongols · Belgium
1203
+13
🇧🇪 Bohemians · Belgium
1169
+15
🇧🇪 Teutons · Belgium
1156
+15
🇦🇷 Mongols · Argentina
1165
-15
🇨🇳 Persians · China
1165
-15
🇨🇳 Khmer · China
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 2,282 11:21 15:24 33:00 ⛏ Fast Castle
35 1,629 12:26 17:19 32:31 ⛏ Fast Castle
26 1,221 10:08 21:52 36:45 ⚔ Towers FC
24 1,112 11:35 15:49 ⛏ Fast Castle
23 1,090 10:23 15:01 29:34 ⛏ Fast Castle
17 819 14:01 18:49 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,615 18,360 12,835 2,370 59,180 69,420
16,940 16,579 10,170 3,420 47,109 51,759
22,965 10,155 10,910 2,270 46,300 55,072
19,680 12,668 9,895 2,500 44,743 53,302
19,580 17,256 6,035 1,365 44,236 51,503
8,625 5,787 785 950 16,147 19,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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