AoeStats
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Black Forest

503138914Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 55m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Portuguese · Italy
868
+40
🇮🇹 Khmer · Italy
821
+16
🇧🇷 Franks · Brazil
844
-16
🇦🇷 Spanish · Argentina
808
-38
Player eAPM Actions Feudal Castle Imperial Opening
32 1,783 12:40 17:37 31:45 ⛏ Fast Castle
27 1,501 11:49 28:07 36:41 ⚔ Skirmisher Rush
14 794 13:51 24:40 36:24 ⛏ Fast Castle
11 598 10:35 18:30 36:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,345 31,156 14,055 4,460 83,016 92,172
21,700 14,288 12,730 3,875 52,593 67,034
13,475 12,790 8,365 2,350 36,980 39,238
8,340 5,460 3,170 750 17,720 25,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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