AoeStats
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Team Islands

503138835Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 61m 23s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Romans · United Kingdom
1064
+15
🇬🇧 Bengalis · United Kingdom
1055
+15
🇧🇷 Japanese · Brazil
1044
+16
🇳🇱 Vikings · Netherlands
985
+18
🇵🇭 Vikings · Philippines
1067
-17
🇹🇷 Malay · Türkiye
1054
-17
🇨🇳 Wu · China
1034
-16
🇮🇩 Japanese · Indonesia
995
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,323 10:25 14:16 34:52 ⛏ Fish Boom FC
35 2,119 11:58 18:40 39:16 ⛏ Fish Boom FC
30 1,851 12:31 19:06 41:26 ⛏ Fish Boom FC
27 1,634 11:50 18:13 39:36 ⛏ Fish Boom FC
26 1,608 11:33 16:12 35:03 ⛏ Fish Boom FC into Galleys
25 1,550 10:09 18:16 33:27 ⛏ Fish Boom FC
24 1,443 10:54 20:14 35:35 ⛏ Fish Boom
14 856 8:50 20:31 45:23 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
18,205 44,150 20,965 2,150 85,470 91,688
13,200 44,232 16,355 1,630 75,417 83,675
31,270 20,760 19,750 3,620 75,400 85,438
22,650 30,010 17,185 2,400 72,245 85,041
16,480 33,775 15,025 1,625 66,905 78,181
24,940 23,555 13,780 4,300 66,575 72,064
11,725 23,825 16,020 3,350 54,920 69,196
15,945 24,555 12,440 1,500 54,440 62,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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