AoeStats
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QS Arena

503138763Analyzed
1v1 RM · 9d ago on Aug 30, 2026· 43m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
934
+17
🇨🇱 Romans · Chile
959
-17
Player eAPM Actions Feudal Castle Imperial Opening
14 585 9:10 13:46 27:08 ⛏ Fast Castle
13 558 8:10 14:40 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,965 14,670 9,350 1,950 47,935 62,508
8,775 8,180 1,090 1,600 19,645 49,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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