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Black Forest

503138650Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Burgundians · Belgium
1018
+16
🇧🇪 Khmer · Belgium
1018
+16
🇦🇷 Khmer · Argentina
1008
-16
🇦🇷 Saracens · Argentina
1008
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,581 12:37 18:45 35:59 ⛏ Fast Castle
37 1,517 11:42 16:55 37:43 ⛏ Fast Castle
31 1,294 11:26 26:27 38:06 ⚔ Archer Rush
21 873 14:40 19:53 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,465 13,873 9,040 1,700 43,078 49,008
16,775 8,005 6,550 2,375 33,705 35,990
12,710 10,910 4,230 1,800 29,650 34,037
8,845 6,766 4,705 985 21,301 25,773
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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