AoeStats
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QS Arena

503138570Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 62m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1111
+15
🇭🇰 Burgundians · Hong Kong SAR China
1018
+19
🇧🇷 Bohemians · Brazil
1099
-18
🇩🇪 Vikings · Germany
1079
-17
Player eAPM Actions Feudal Castle Imperial Opening
53 3,306 7:31 11:41 30:48 ⛏ Fast Castle
45 2,849 8:06 13:22 29:59 ⛏ Fast Castle
38 2,356 8:32 14:01 36:31 ⛏ Fast Castle
14 851 8:25 15:46 33:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,025 35,865 32,680 6,800 117,370 126,237
33,100 35,466 22,460 1,605 92,631 101,640
37,590 23,365 27,260 2,785 91,000 101,762
19,635 18,765 12,905 2,300 53,605 61,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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