AoeStats
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Coastal Forest

503138551Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 43m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
968
+11
🇩🇪 Persians · Germany
960
+12
🇩🇪 Inca · Germany
957
+12
🇩🇪 Britons · Germany
924
+13
🇨🇳 Spanish · China
894
-13
🇯🇵 Burgundians · Japan
873
-12
🇯🇵 Ethiopians · Japan
872
-12
🇳🇱 Byzantines · Netherlands
824
-10
Player eAPM Actions Feudal Castle Imperial Opening
43 1,855 13:15 18:22 33:28 ⛏ Fast Castle
38 1,636 10:25 32:52 ⚔ Archer Rush
38 1,656 10:54 16:59 39:08 ⛏ Fast Castle
25 1,085 11:21 19:25 ⛏ Fast Castle
24 1,022 10:21 27:15 ⛏ Fast Castle
17 727 13:24 17:54 36:54 ⛏ Fish Boom FC
16 692 10:47 24:21 ⚔ Scout Rush
15 656 10:11 19:20 34:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,140 15,995 15,210 2,350 64,695 67,297
22,260 12,658 8,520 850 44,288 50,751
17,070 9,174 9,495 2,250 37,989 39,276
14,480 14,580 2,785 2,460 34,305 38,111
14,085 7,604 6,155 790 28,634 31,541
9,550 9,320 6,785 1,600 27,255 37,938
6,230 5,814 2,630 405 15,079 16,019
6,110 3,507 1,650 200 11,467 13,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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