AoeStats
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Nomad

503138507Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 66m 4s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1163
+18
🇦🇺 Persians · Australia
1154
+18
🇫🇷 Khmer · France
1119
+19
🇮🇹 Turks · Italy
1092
+21
🇨🇳 Khmer · China
1227
-20
🇨🇳 Vietnamese · China
1227
-20
🇹🇼 Maya · Taiwan
1168
-18
🇹🇼 Wu · Taiwan
1164
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 3,301 17:54 22:12 39:46 ⚔ Fish Boom into M@A FC into Archers
32 2,139 16:50 28:40 55:07 ⚔ Fish Boom into Fire Galleys into Scouts
25 1,624 15:56 24:59 54:12 ⚔ Fish Boom into Drush into Archers
24 1,581 14:55 20:18 43:17 ⛏ Fish Boom FC
22 1,483 15:20 20:31 55:50 ⛏ Fish Boom FC
0 3
0 9
0 3

Resources

Player Food Wood Gold Stone Spent Collected
31,445 26,235 18,495 3,475 79,650 91,376
25,940 18,184 13,525 5,700 63,349 66,533
15,575 19,215 11,435 2,375 48,600 51,487
16,565 18,638 7,780 2,260 45,243 46,553
13,190 12,735 9,825 3,890 39,640 43,047
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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