AoeStats
← Elite Hamas

Black Forest

503138493Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 52m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1017
+12
🇺🇸 Malay · United States
999
+12
🇹🇼 Britons · Taiwan
991
+13
🇩🇪 Huns · Germany
954
+14
🇦🇷 Celts · Argentina
1026
-18
🇨🇳 Berbers · China
967
-15
🇭🇰 Portuguese · Hong Kong SAR China
878
-11
🇨🇳 Japanese · China
816
-9
Player eAPM Actions Feudal Castle Imperial Opening
47 2,474 13:44 19:29 33:05 ⛏ Fish Boom FC
28 1,473 11:42 17:19 27:59 ⛏ Fast Castle
25 1,297 12:16 22:16 32:21 ⛏ Fast Castle
22 1,129 14:02 19:30 32:54 ⛏ Fish Boom FC
20 1,037 10:56 20:48 30:53 ⛏ Fish Boom FC
19 992 13:05 20:03 35:15 ⛏ Fast Castle
18 917 13:26 18:33 32:27 ⛏ Fast Castle
15 783 13:05 18:35 33:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
32,600 20,290 17,105 2,300 72,295 89,782
32,610 18,170 17,780 3,560 72,120 81,546
25,315 18,470 21,570 1,630 66,985 83,133
22,580 23,020 12,140 5,550 63,290 103,631
18,425 12,639 13,975 3,785 48,824 66,487
17,135 23,021 5,120 3,095 48,371 59,921
16,205 16,799 5,420 1,225 39,649 42,470
11,910 13,097 9,305 2,455 36,767 55,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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