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Coastal Forest

503138397Analyzed
2v2 RM · 1d ago on Aug 30, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
890
+16
🇨🇳 Bohemians · China
850
+18
🇫🇷 Koreans · France
936
-19
🇪🇸 Burgundians · Spain
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,965 10:09 22:01 27:59 ⚔ Fish Boom into Scouts
BLINDSPOT Burgundians
16 651 13:17 24:20 36:26
13 542 10:25 22:25 35:30
Alexi344 Koreans
11 463 15:20 27:13 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,700 15,902 9,415 805 48,822 53,162
13,510 7,710 4,950 1,715 27,885 31,308
10,160 6,029 3,475 865 20,529 21,997
8,645 5,895 2,630 1,145 18,315 21,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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