AoeStats
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Coastal Forest

503138397Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 40m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
890
+16
🇨🇳 Bohemians · China
850
+18
vs
🇫🇷 Koreans · France
936
-19
🇪🇸 Burgundians · Spain
831
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,965 10:09 22:01 27:59 ⚔ Fish Boom into Scouts
16 651 13:17 24:20 36:26
13 542 10:25 22:25 35:30
11 463 15:20 27:13 37:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,330 15,502 6,670 805 39,307 43,647
12,210 7,710 4,250 1,715 25,885 29,308
10,000 6,029 3,385 865 20,279 21,747
8,645 5,895 2,630 1,145 18,315 21,945
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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