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Black Forest

503138239Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 57m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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943
+13
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891
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883
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842
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
33 1,910 10:53 15:33 31:05 ⛏ Fast Castle
32 1,825 14:01 21:47 30:23 ⛏ Fish Boom FC
31 1,749 12:02 16:40 29:35 ⛏ Fast Castle
30 1,723 14:51 21:51 35:31 ⛏ Fish Boom FC
21 1,222 11:23 18:51 33:50 ⛏ Fish Boom FC
21 1,205 12:34 17:52 31:52 ⛏ Fast Castle
20 1,114 12:35 21:37 42:19 ⛏ Fast Castle
14 800 10:28 16:28 31:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,320 23,954 13,445 1,050 77,769 86,449
31,305 21,655 21,540 3,000 77,500 94,330
26,365 25,272 15,345 4,245 71,227 81,310
26,215 25,815 12,805 2,765 67,600 88,480
20,855 20,285 16,850 3,180 61,170 100,657
22,060 18,980 9,545 2,430 53,015 77,342
17,460 20,270 13,160 1,675 52,565 75,830
18,550 10,725 8,605 1,835 39,715 58,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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