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Coastal Forest

503138113Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 80m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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vs
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Player eAPM Actions Feudal Castle Imperial Opening
57 4,573 14:22 18:24 35:41 ⛏ Fish Boom FC
25 2,008 11:35 18:10 33:05 ⛏ Fast Castle
21 1,648 9:43 21:56 45:32 ⚔ Archer Rush
19 1,522 10:52 19:50 37:40 ⛏ Fast Castle
19 1,564 10:39 18:58 41:12
15 1,217 13:55 — —
14 1,134 11:50 18:33 31:53 ⛏ Fish Boom FC
6 499 9:41 16:22 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,270 8,465 25,745 3,000 79,480 84,061
32,695 10,199 24,355 3,045 70,294 98,106
25,825 18,771 13,420 3,760 61,776 131,240
24,775 13,824 7,735 2,800 49,134 52,442
17,190 21,172 7,365 1,500 47,227 58,276
13,600 19,386 9,315 3,275 45,576 75,988
5,300 7,126 50 850 13,326 35,780
5,935 5,131 1,525 265 12,856 16,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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