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Yucatan

503137962Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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817
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Player eAPM Actions Feudal Castle Imperial Opening
43 2,311 12:10 16:18 35:33 ⛏ Fast Castle
37 1,969 10:02 21:50 37:17 ⛏ Fast Castle
27 1,442 13:49 19:28 39:15 ⛏ Fast Castle
27 1,463 12:08 19:25 29:05 ⛏ Fast Castle
22 1,174 11:01 22:47 38:59 ⛏ Fast Castle
14 732 11:00 19:00 30:15 ⛏ Fast Castle
13 696 9:19 23:48 45:18 ⛏ Fast Castle
12 658 10:52 19:37 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,285 21,913 16,550 5,595 69,343 91,397
26,125 12,692 12,700 4,150 55,667 78,061
23,050 9,330 14,155 1,960 48,495 71,971
15,495 14,145 11,610 3,660 44,910 45,969
10,925 15,865 12,415 4,165 43,370 53,871
17,475 11,133 9,595 2,995 41,198 42,601
15,320 13,057 3,740 3,550 35,667 41,317
8,180 6,800 6,755 2,405 24,140 29,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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