AoeStats
← Kurruf2805

Acropolis

503137909Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 66m 7s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Jurchens · Chile
474
+18
🇦🇷 Poles · Argentina
507
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,161 12:27 25:29 41:43 ⚔ Scout Rush
10 694 12:03 23:22 62:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,545 16,195 3,590 6,055 51,385 57,639
25,905 12,115 10,550 2,175 50,745 59,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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