AoeStats
← direwolf6431

Yucatan

503137871Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 31m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1043
+14
🇸🇪 Britons · Sweden
1028
+15
🇹🇷 Armenians · Türkiye
1012
-15
🇧🇪 Franks · Belgium
1000
-44
Player eAPM Actions Feudal Castle Imperial Opening
34 1,076 11:36 16:34 ⛏ Fast Castle
25 790 11:16 15:30 ⛏ Fast Castle
24 745 9:33 22:17 ⚔ Archer Rush
14 440 12:19 25:13 ⚔ M@A into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,320 4,470 3,245 300 15,335 16,742
7,220 4,872 1,525 370 13,987 14,950
3,875 4,425 2,655 200 11,155 14,260
5,840 4,325 900 0 11,065 12,501
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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