AoeStats
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Arabia

503137795Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 59m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
554
+16
🇩🇪 Spanish · Germany
533
+17
🇺🇸 Byzantines · United States
571
-17
🇧🇷 Goths · Brazil
525
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,545 13:59 29:19 44:27 ⚔ Skirms into Scouts
24 1,430 13:07 29:33 41:47 ⚔ Archer Rush
10 586 15:55 29:46 ⚔ M@A into Skirms
10 582 13:57 25:05 39:12 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
17,310 15,040 14,615 2,275 49,240 60,169
16,300 12,221 6,495 3,655 38,671 39,101
15,435 12,170 7,945 1,940 37,490 51,237
10,545 5,635 2,370 850 19,400 21,267
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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