AoeStats
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Arabia

503137664Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 31m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Huns · Canada
1096
+14
🇭🇺 Bengalis · Hungary
1088
+15
🇺🇸 Ethiopians · United States
1070
-15
🇮🇳 Khitans · India
1051
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,035 10:03 21:43 ⚔ Archer Rush
28 895 9:01 25:10 ⚔ Scout Rush
28 887 9:23 21:38 ⚔ Skirms into Scouts
20 637 10:06 25:27 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,860 4,770 2,440 875 14,945 15,991
6,475 5,578 1,845 200 14,098 17,376
5,455 6,578 1,350 125 13,508 14,025
6,400 4,328 790 475 11,993 12,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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