AoeStats
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Black Forest

503137601Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 41m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
873
+14
🇩🇪 Chinese · Germany
731
+21
🇩🇪 Portuguese · Germany
720
+21
🇭🇺 Bulgarians · Hungary
877
-21
🇭🇺 Turks · Hungary
836
-19
🇺🇾 Khmer · Uruguay
794
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,396 15:10 21:12 38:30 ⛏ Fast Castle
27 1,129 13:37 17:18 29:55 ⛏ Fast Castle
22 921 15:21 23:25 35:04 ⚔ Drush FC
17 694 11:09 18:54 37:30 ⛏ Fast Castle
14 593 12:50 22:25 35:59 ⛏ Fast Castle
10 404 14:19 19:33 41:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,310 29,574 5,415 1,215 50,514 53,577
20,265 14,309 8,935 950 44,459 53,709
15,550 12,728 6,545 1,415 36,238 41,815
12,955 12,597 3,880 1,945 31,377 34,762
13,235 11,146 4,645 2,320 31,346 38,424
8,890 10,515 2,835 1,420 23,660 27,397
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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