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QS Arena

503137491Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 53m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Hindustanis · Germany
973
+31
🇩🇪 Bohemians · Germany
917
+16
🇿🇦 Romans · South Africa
930
-15
🇹🇼 Spanish · Taiwan
923
-15
Player eAPM Actions Feudal Castle Imperial Opening
clf730928 Spanish
46 2,459 10:16 17:47 38:49 ⛏ Fast Castle
Älais Hindustanis
34 1,810 7:22 16:14 31:02 ⛏ Fast Castle
26 1,380 8:48 17:03 27:39
David Ygra Bohemians
13 702 9:13 18:24 33:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,960 16,375 14,045 2,700 57,080 77,816
15,545 22,020 14,680 1,120 53,365 66,525
17,685 20,115 10,660 4,600 53,060 57,514
21,040 18,890 9,105 2,690 51,725 69,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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