AoeStats
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Nomad

503137436Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 43m 43s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Vikings · Sweden
821
+18
🇦🇷 Italians · Argentina
857
-18
Player eAPM Actions Feudal Castle Imperial Opening
22 950 14:15 20:55 36:17 ⚔ Archer Rush
13 564 14:25 22:28 38:26 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
13,410 16,170 8,355 2,250 40,185 45,470
13,635 9,260 5,215 3,200 31,310 34,329
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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