AoeStats
← True king of all calamities

Arabia

503137385Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1430
+16
🇩🇪 Franks · Germany
1309
+22
vs
🇧🇷 Franks · Brazil
1469
-20
🇧🇷 Ethiopians · Brazil
1406
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 3,102 9:03 23:06 38:23 ⚔ Archer Rush
69 2,742 10:08 24:37 39:23 ⚔ Archer Rush
47 1,862 8:56 25:09 — ⚔ Scout Rush
34 1,350 9:24 26:20 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,950 13,439 7,040 950 34,379 38,576
15,425 6,060 9,075 200 30,760 33,289
11,405 10,848 7,160 425 29,838 31,754
10,785 6,268 1,350 1,015 19,418 21,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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