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Arabia

503137385Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 39m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1430
+16
🇩🇪 Franks · Germany
1309
+22
🇧🇷 Franks · Brazil
1469
-20
🇧🇷 Ethiopians · Brazil
1406
-18
Player eAPM Actions Feudal Castle Imperial Opening
78 3,102 9:03 23:06 38:23 ⚔ Archer Rush
XiquinhoBR Ethiopians
69 2,742 10:08 24:37 39:23 ⚔ Archer Rush
47 1,862 8:56 25:09 ⚔ Scout Rush
34 1,350 9:24 26:20 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,525 15,114 10,440 950 46,029 50,226
19,150 6,160 10,875 200 36,385 38,914
13,805 11,323 8,535 425 34,088 36,004
10,935 6,268 1,350 1,015 19,568 21,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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