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Arabia

503137366Analyzed
1v1 RM · 15h ago on Aug 30, 2026· 27m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
765
+15
🇦🇷 Bohemians · Argentina
752
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 636 10:35 24:12 ⚔ M@A into Scouts
Crisrojo Bohemians
20 530 10:24 26:24 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
7,220 3,775 1,220 650 12,865 13,936
4,755 3,473 495 155 8,878 10,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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