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Arabia

503137261Analyzed
1v1 RM · 1h ago on Aug 30, 2026· 33m 43s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
1704
+13
🇹🇼 Dravidians · Taiwan
1635
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,701 9:18 24:00 ⚔ Scouts into Skirms
pepeshimada Dravidians
43 1,438 8:53 21:34 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
13,090 8,260 3,980 200 25,530 26,436
9,745 7,929 2,685 985 21,344 22,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.