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Four Lakes

503137232Analyzed
4v4 RM · 6h ago on Aug 30, 2026· 28m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
909
+14
🇩🇪 Bohemians · Germany
875
+16
🇺🇸 Wu · United States
871
+16
🇫🇷 Franks · France
855
+16
🇹🇼 Japanese · Taiwan
895
-17
🇫🇷 Britons · France
891
-17
🇯🇵 Wei · Japan
839
-14
🇧🇷 Romans · Brazil
837
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 800 10:03 25:48 ⚔ M@A Rush
OPACK Franks
26 740 10:36 16:45 ⛏ Fish Boom FC
Kadojc Romans
24 703 11:41 19:44 ⚔ Scout Rush
Strictness Mongols
18 515 10:45 17:27 ⚔ Fish Boom FC into Scouts
爺爺使把勁 Japanese
17 490 12:16 18:15 ⛏ Fish Boom FC
ben00mon Bohemians
13 383 11:10 17:09 ⛏ Fast Castle
11 328 11:28 ⛏ Fish Boom
10 274 10:46 17:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,470 5,920 2,315 1,630 19,335 23,418
9,255 5,680 1,680 200 16,815 17,538
6,575 7,220 385 1,220 15,400 16,361
5,075 4,665 1,485 990 12,215 14,502
5,725 4,889 1,125 365 12,104 14,114
6,475 3,524 985 100 11,084 13,826
5,550 3,484 1,415 200 10,649 12,097
3,050 1,895 50 635 5,630 6,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.