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QS Arena

503137152Analyzed
2v2 RM · 3h ago on Aug 30, 2026· 25m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Cumans · Belgium
1264
+16
🇫🇷 Gurjaras · France
1224
+18
🇩🇪 Malians · Germany
1259
-17
🇩🇪 Georgians · Germany
1259
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 942 8:16 14:04 ⛏ Fast Castle
smellydog Cumans
30 740 6:20 16:40 22:59 ⛏ Fast Castle
HINIIRU Malians
23 573 9:22 13:05 ⛏ Fast Castle
MrHonigkuchen Georgians
20 496 7:43 11:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,820 5,919 1,990 850 18,579 21,058
7,115 6,460 1,500 200 15,275 18,769
6,890 5,323 710 300 13,223 15,261
5,845 4,340 1,815 650 12,650 13,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.