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Black Forest

503137017Analyzed
4v4 RM · 4h ago on Aug 30, 2026· 58m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Byzantines · Türkiye
1135
+15
🇺🇸 Goths · United States
1117
+16
🇪🇸 Bohemians · Spain
1106
+17
🇵🇱 Britons · Poland
1049
+19
🇹🇼 Spanish · Taiwan
1175
-19
🇨🇳 Mongols · China
1174
-19
🇹🇭 Wei · Thailand
1125
-17
🇦🇺 Cumans · Australia
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
alex950 Mongols
35 2,014 13:23 17:38 34:36 ⛏ Fast Castle
matpochmara Britons
34 1,960 11:52 17:31 40:38 ⚔ FC into Archers
[KBRA] Oeseka Bohemians
33 1,899 12:43 18:29 32:40 ⛏ Fast Castle
Lykion Byzantines
24 1,389 13:15 20:05 34:14 ⛏ Fast Castle
Blitzkrieg Spanish
22 1,258 11:37 16:07 34:49 ⛏ Fast Castle
American Goths
19 1,093 12:17 16:21 31:34 ⛏ Fast Castle
16 916 13:45 18:57 31:48 ⛏ Fast Castle
HarpotheHat Cumans
8 451 14:05 23:09 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
47,855 25,597 13,790 6,250 93,492 123,359
38,125 24,240 19,440 4,200 86,005 97,554
36,215 19,766 22,020 3,440 81,441 82,385
36,310 15,040 21,205 2,800 75,355 83,712
29,450 25,467 8,565 2,980 66,462 82,234
28,605 16,320 14,915 950 60,790 74,064
15,900 24,457 16,040 2,150 58,547 68,352
7,235 9,134 3,175 1,500 21,044 22,842
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.