AoeStats
← Bartek2451979

Arabia

503136944Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 35m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Bulgarians · Poland
1147
+16
🇳🇱 Japanese · Netherlands
1113
+18
🇫🇷 Berbers · France
1152
-17
🇨🇿 Ethiopians · Czechia
1141
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,819 9:41 23:39 ⚔ M@A into Archers
43 1,541 11:03 22:01 ⚔ Drush FC
39 1,381 9:19 21:21 ⚔ Scout Rush
18 655 10:47 26:01 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
8,465 7,789 3,430 200 19,884 22,621
9,880 6,271 1,925 1,500 19,576 19,706
7,935 6,237 1,610 1,600 17,382 20,577
5,530 5,979 2,355 100 13,964 15,664
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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