AoeStats
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QS Arena

503136865Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 58m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
1216
+14
🇨🇳 Franks · China
1214
+14
🇨🇳 Goths · China
1139
+17
🇦🇷 Teutons · Argentina
1204
-17
🇩🇪 Malay · Germany
1166
-15
🇬🇧 Turks · United Kingdom
1139
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,103 8:23 13:56 47:07 ⛏ Fast Castle
30 1,780 7:27 23:38 38:21 ⚔ Tower Rush
29 1,684 8:13 12:42 35:27 ⛏ Fast Castle
28 1,625 8:32 12:26 33:43 ⛏ Fast Castle
26 1,555 9:29 13:51 29:48 ⛏ Fast Castle
25 1,458 7:51 12:02 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,730 27,215 22,360 1,600 122,905 129,445
40,915 22,785 31,100 2,310 97,110 101,106
40,095 20,515 20,195 2,345 83,150 85,920
32,140 15,335 17,550 3,780 68,805 75,893
26,175 23,985 8,505 2,625 61,290 73,518
17,955 13,097 9,485 1,775 42,312 43,973
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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