AoeStats
← RichieRich

QS Arena

503136837Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 40m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1074
+16
🇹🇼 Goths · Taiwan
1059
+17
vs
🇺🇸 Turks · United States
1082
-17
🇺🇸 Aztecs · United States
1081
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,029 8:53 13:51 — ⛏ Fast Castle
34 1,371 8:06 13:27 29:35 ⛏ Fast Castle
24 987 9:33 13:14 18:18 ◆ FC into Fast Imp
23 954 8:26 14:43 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,425 14,215 11,700 850 43,190 48,438
14,215 14,385 10,145 3,450 42,195 49,940
12,240 12,775 4,965 1,500 31,480 34,991
14,495 9,575 3,320 950 28,340 31,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.