AoeStats
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Nomad

503136640Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 49m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Huns · Egypt
613
+14
🇧🇷 Franks · Brazil
592
+15
🇧🇷 Celts · Brazil
505
+19
🇺🇸 Mongols · United States
587
-17
🇲🇽 Maya · Mexico
577
-16
🇷🇴 Spanish · Romania
517
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,067 20:46 38:20 ⚔ Fish Boom into Towers into Fire Galleys
19 953 18:11 38:11 ⚔ Fish Boom into Scouts
18 888 20:34 34:59 ⚔ Fish Boom into M@A
12 586 14:01 20:41 47:33 ⛏ Fish Boom FC
11 558 20:05 26:55 ⛏ Fish Boom FC
11 559 16:27 29:46 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,510 10,065 9,870 3,200 41,645 48,373
8,950 13,310 7,690 1,790 31,740 37,222
12,655 12,063 4,600 1,675 30,993 34,541
10,885 7,355 4,390 1,875 24,505 25,898
8,820 10,988 2,695 1,645 24,148 29,265
5,195 5,275 735 680 11,885 11,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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