AoeStats
← Samaia92

Arabia

503136570Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 69m 40s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
607
+16
🇺🇸 Spanish · United States
602
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,897 10:44 23:42 40:09 ⚔ Scout Rush
15 1,037 10:27 23:29 38:37

Resources

Player Food Wood Gold Stone Spent Collected
24,920 9,105 16,840 4,200 55,065 67,650
18,435 16,035 11,540 2,350 48,360 61,827
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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